Showing posts with label division of labour. Show all posts
Showing posts with label division of labour. Show all posts

Alcott, Louisa May. Transcendental Wild Oats

Louisa May Alcott, 'Transcendental Wild Oats: A Chapter from an Unwritten Romance' (1873).

Alcott's satire about a bungling 1840s Transcendental utopian community, and its extremely poor incentive design. It is inspired by the short-lived Fruitlands commune.
Transcendental wild oats were sown broadcast that year, and the fame thereof has not yet ceased in the land; for, futile as this crop seemed to outsiders, it bore an invisible harvest, worth much to those who planted in earnest. As none of the members of this particular community have ever recounted their experiences before, a few of them may not be amiss, since the interest in these attempts has never died out and Fruitlands was the most ideal of all these castles in Spain.

Banks, Iain M. The Algebraist

Iain M. Banks, The Algebraist (2005). Not part of Banks's Culture sequence, although it's a space opera which overlaps in various ways with the Culture universe. In terms of economics, it's notable for its reputation currency kudos (used by the Dwellers). Here's a snippet:
Bribing creatures who found the concept of money merely amusing tended to tax even the most enterprising and talented arbitrageur. The Dwellers clove to a system in which power was distributed, well, more or less randomly, it sometimes seemed, and authority and influence depended almost entirely on one's age; little leverage there.  
Alternatively, every now and again a species would attempt to take by force of arms what those involved in Dweller Studies attempted to wrest from the Dwellers by polite but dogged inquiry. Force, it had been discovered - independently, amazingly often - did not really work with Dwellers. They felt no pain, held their own continued survival (and that of others, given the slightest provocation) to be of relatively little consequence and seemed to embody, apparently at the cellular level, the belief that all that really mattered, ever, was a value unique to themselves which they defined as a particular kind of kudos, one of whose guiding principles appeared to be that if any outside influence attempted to mess with them they had to resist it to the last breath in the bodies of all concerned, regardless.
And another:
The problem was that to the Dwellers all professions were in effect hobbies, all posts and positions sinecures. This tailor that Y'sul and the City Administrator were babbling on about would have had no real need to be a tailor, he was just somebody who'd found he possessed an aptitude for the pastime (or, more likely, for the gossiping and fussing generally associated with it). He would take on clients to increase his kudos, the level of which would increase proportionally the more powerful were the people he tailored for, so that somebody in a position of civil power would constitute a favoured client, even if that position of power had come about through a lottery, some arcanely complicated rota system or plain old coercive voting - jobs like that of City Administrator were subject to all those regimes and more, depending on the band or zone concerned, or just which city was involved. The City Administrator, in return, would be able to drop casually into just the right conversations the fact she had such a well-known, high-kudos tailor. Obviously Y'sul had had sufficient kudos of his own to be able to engage the services of this alpha-outfitter too. People further down the pecking order would have employed less well-connected tailors, or just got their clothes from Common, which was Dweller for, in this particular case, off-the-peg, and in general just meant mass-produced, kudos-free, available-as-a-matter-of-right-just-because you're-a-Dweller . . . well, pretty much anything, up to and including spaceships.
Kudos makes for some interesting comparisons with Cory Doctorow's Whuffie, Karen Lord's social credit, and the trust "currency" of Michael Swanwick's millies.

Also see Abigail Nussbaum's review.

(JLW)

Jemisin, N.K. The Fifth Season.

There is economics woven into Jemisin's worldbuilding, although perhaps what's more interesting is the allegorical exploration of cycles and stability, social, economic, and ecological.

The hereditary "use-castes" also offer a somewhat usefully estranging division of labour. It is not always precisely clear whether an attribution is a whole use-caste, or rather a specialism within a use-caste. For example, Strongback, Resistant, Breeder, Innovator, and Leadership are definitely use-castes (the first four mentioned as being among the seven most common), but I'm a bit less sure about Hunter, Knapper, Geomest, and Geneer, and even Guardian and Orogene. Here's

"Those who distinguish themselves may be permitted to bear their mother’s use-caste at comm-naming" -- this is open to interpretation. Is it perhaps describing a limited form of social mobility, whereby by default every child is of their father's caste, but those who demonstrate potential in their mother's caste may switch?

The Broken Earth sequence shows resonance with and/or the influence of political theory around the state of the exception (Agamben, Schmitt, Mouffe, etc.). There are also strong (neo-)Malthussian currents running through it.

Review at Strange Horizons. A few scattered notes at Argh.

(JLW)

Le Guin, Ursula. The Dispossessed: An Ambiguous Utopia

Ursula K. Le Guin, The Dispossessed: An Ambiguous Utopia (1974)Le Guin's fairly brilliant imagining of a well-established "Odonian" revolutionary anarcho-syndicalist society on the moon Annares. It sets out a utopian vision via a stress test of that vision. The novel is absolutely an anarchist-syndicalist polemic -- to think otherwise is a serious misreading! -- but it dwells on the fragilities and flaws of the society it advocates.

Books like these are really carrying the whole SFF team. Really: The Disposssessed is getting toward half a century old, and is still in many ways the first go-to book for speculative fiction and political economy. That's a testament to the great insight and imagination of the novel itself, of course. But it could also be a wee bit of an indictment of what we've all been up to since then.

A huge amount has been written about it, but I haven't come across any attempt at a brief summary of the key economic institutions and practices of Annares. So I've attempted that below. If you think I've bungled something, please let me know!

Maughan, Tim. Special Economic Zone

Tim Maughan, "Special Economic Zone" (2015). Not strictly science fiction. Not strictly not. About working in quality assurance for GPS tracking and vehicle monitoring units for retrofitting buses for smart cities. There is something stylistically clever about this story, something which becomes obvious early on in the story, as do the reasons for it. That leads to a choice, for the reader, about how they should read, and if they should read at all. However, part of its cleverness is that it resists being admired as clever, and part of what makes the choice difficult is that it's impossible to think of it as important. On Medium.com.

(JLW)

Maughan, Tim. 'Zero Hours'

Tim Maughan, "Zero Hours" (2013). A short, sharp shock about the interface of emerging technologies and low skilled labour (or supposedly low skilled labour, perhaps).

Compare John Maynard Keynes's prediction: "for the first time since his creation man will be faced with his real, his permanent problem – how to use his freedom from pressing economic cares, how to occupy the leisure, which science and compound interest will have won for him, to live wisely and agreeably and well."

Instead, hello gig economy, hello extreme precarity, and hello cognitive capitalism, which "no longer consists, as in the Fordist time, of investment in constant and variable capital (wage), but rather of investment in apparatuses of producing and capturing value produced outside directly productive processes" (Marazzi 2010: p.55). "Zero Hours" is online at Medium.com.

Also see "Four Days of Christmas" at Motherboard.

(JLW)

Newitz, Annalee. Autonomous

A smart, rich, immersive cyberpunk thriller, which manages to make some quite fantastical and potentially space operatic worldbuilding feel plausible, grounded, and perhaps not even that far off. The novel is faintly pervaded by economic themes, in particular:
  • Intellectual Property law, especially pharmaceutical patents, and especially as it pertains to corporate power;
  • the blurred and ductile line between state power and the power of large multinationals (a perennial cyberpunk theme);
  • the work ethic, the experience of work, and the ways in which work can shape and degrade the worker's body and soul; and
  • slavery -- a key premise in the novel is that the rise of artificial sapient nonhumans (bots) has, along with other factors, led to a degradation of the legal status of the human, so that both bots and humans are vulnerable to legalised indenture.
Abigail Nussbaum writes:
As Newitz repeatedly makes clear, the effect of creating a sentient underclass who can perform labor is to erase the distinction between people and machines. Not only are sentient beings enslaved under the justification of being machines, but humans are expected to behave in ways that are more machine-like if they want to compete.
Nussbaum, 'A Political History of the Future: Autonomous by Analee Newitz'

Novik, Naomi. Spinning Silver

Naomi Novik, Spinning Silver (2018).

Many of the entries in this database have a few passages with economic themes, or some interesting worldbuilding with intriguing economic implications. Novik's Spinning Silver is different. The entire novel is a sustained meditation on value, debt, and exchange, also touching on themes of debt peonage, honour and gift-giving, justice and mercy, economic antisemitism and pogroms, sexual division of labour, bridewealth and dowry, affective labour, the objectification and commodification of women and girls, domestic violence, and sisterhood and solidarity. 

The book is filled with instances of expansive and transformative magic, from the everyday metamorphoses of the market, to gowns that are made more splendid by dearly-bought sorcery: all these moments speak of Novik's method of spinning this rich adventure from her slight source material, the story of Rumpelstiltskin. Or perhaps more accurately, from the cluster of Rumpelstiltskinesque fairytales called 'Name of the Helper' stories. Here is one, for instance, that features an elf kingdom:

One time a beautiful peasant girl was gored by a steer. She screamed aloud and called for help. The friendly elf came immediately, comforted her, and promised to help and rescue her, if she would marry him and go with him to the elf kingdom. She had no choice but to say yes, and upon her agreement the elf rescued her.

The episodes in the cottage at the edge of the Staryk kingdom, with its glitching domestic space and invisibilised labour, offers another subtle link: a rumpelstilt is a sort of poltergeist or goblin. These episodes might equally suggest 'The Elves and the Shoemaker', just as the magic mirror and abduction to a wintry kingdom might suggest 'The Snow Queen.'

So what is the deal with Staryk society? It has strong elements of a heroic, honour-based society, except that these elves also seem ... kind of libertarian? Any gift obliges you to the giver in complex ways (cf. Mauss, Levi-Strauss, Strathern, etc.), but for the Staryk these obligations have a magical, binding quality. They therefore shun gifts (even in the sense of simple instinctive acts of kindness and care) and try to turn everything into explicit exchange.

The story opens with young Miryem, uninvited, taking over her soft-hearted moneylender father's business. As I interpret the story, it is partly about Miryem encountering, in the Staryk, the preposterousness of her own chilly and indignant ideas of fair dealing, writ large. Debts, whether formal or informal, are not necessarily bad, exactly, but ... the equal moral worth of contracting parties should never be confused for equal power or freedom. What actions count as gifts, which obligations need to be repaid, what should count as repaying them? The answers are always matters of power, circumstances, feelings, perceptions, and imagination, much more than they are the kind of thing that can be carefully written down in a ledger. 

But does Miryem actually ever learn this, or anything like it? Miryem has a kind of fairytale comeuppance, and she does grow and change in various ways (making a boast and stepping into the shape she has made), but in all the excitement I'm not sure she ever really does revisit her early mercilessness. Perhaps it is the limitations of a critique of commercial society (nascent capitalism) that is rooted in feudal ideals (hospitality, the abundant table, the honourable household where hard work and loyalty are rewarded). I'm not completely sure, but I think that -- although I kind of love this book -- its politics are pretty abhorrent to me. 

Further reading:

Stephenson, Neal. The Diamond Age, or, A Young Lady's Primer

Neal Stephenson, The Diamond Age, or, A Young Lady's Primer (1995). This seminal work of postcyberpunk and of steampunk is also a seminal work of gamification SF. All the ingredients of a utopian vision of a comprehensively gamified society are present in the story, but connected and motivated in messy, subtle and unexpected ways.

For instance, we've got these "ractors" (actors in interactive media entertainment), who receive work via a kind of ThespRabbit. An individual employment may go on for years, or be as brief as a few seconds. Crucially, the human inputs are mapped onto avatars: if you were to take over from Jennifer Lawrence for a bit in the portrayal of Katniss Everdeen, the media system would autocorrect your voice and perhaps your walrus mustache. (Apologies to the community who are Jennifer Lawrence, who must feel confused and left out by this example). Why is this so important? The general point is that what workers feel that they are doing, and what they are objectively doing in terms of the production chain, can be interfered with at an intimate grain. The necessary unity of any task can be interrogated: is there another way to tease this task apart, to give a bit more of it (or perhaps, a bit less of it) to the machines?

There's plenty more in the book related to gamification: Nell's Night Friends -- Dinosaur, Duck, Peter and Purple -- have an aura of a small primitive social media site; the ecstatic Drummers are a kind of grotesque example of "flow," of loss of ego through immersion in action; there's that stuff about the street vs. the telephone switchboard.

But. The altar piece is clearly the Primer itself -- a majestic technological tome, with shades of Douglas Adams's Hitchhiker's Guide to the Galaxy, and a splendid illustration of Arthur C. Clarke's celebrated maxim that "Any sufficiently magical magic is indistinguishable from magic" -- which somehow floats into the hands of a poor and vulnerable four-year-old girl called Nell. The Primer mediates Nell's world for her, spinning her an epic interactive fairytale (starring "Princess Nell") which allegorises her various violent, abusive and increasingly philosophical predicaments, whilst teaching her all she needs to survive and existentially flourish (martial arts, decorum, hacking, obviously). As The Diamond Age progresses, Nell's book begins to feel more and more like a computer game (clearly influenced by 90s point-and-click adventure games). The convention of using a different font to represent the Primer's text becomes more scarce.

Like most good allegories, the Primer's allegory is a slippery one. The Primer's Queen of the Dark Castle is clearly a correlate of Nell's mother, but the Queen does plenty of significant stuff which doesn't seem inspired by Nell's mother, and vice-versa. Nell's brother Harv appears in the Primer as just Harv, but also seems to have a connection with Peter Rabbit (they disappear around the same time, for instance). There's not a one-to-one cipher: correlations come and go. You get the impression that the allegory might work a bit like the racting: 'let's see what's available at the moment.'

Likewise, Nell doesn't simply unlock achievements in her Primer or advance to the next story by demonstrating she has mastered some real world skill. Nor does the Primer elide its fairytale with her surroundings so that winning the game is indistinguishable from winning life. The Primer informs and incentivises, it provokes action, but it also comforts, cares, offers the solaces of shrouds and distortions, and immersive escapism. The relations between game and extra-game world can be just as slippery and mercurial as the relations of allegory.

(JLW)

Sterling, Bruce. Islands in the Net

Bruce Sterling, Islands in the Net (1988). Compare Bob Black's essay, "The Abolition of Work."