Showing posts with label H. Show all posts
Showing posts with label H. Show all posts
Heinlein, Robert A. Farnham's Freehold
Robert Heinlein's Farnham's Freehold (1964). This somewhat-relevant post originally appeared on the main Aargh blog.
Two great articles, which also feed my sense that hard science fiction can still be a useful normative idea, not just a sort of historical and descriptive one -- but that it would need a little updating. And perhaps that update would have to do with the rigor with which you select what is and isn't in your narrative, not just the rigor with which you work with whatever is in your story?
Instead of Ender's Game, watch Starship Troopers:
"Every once in a while you find yourself in a lifeboat where a single stupid move can kill everyone. But a science fiction writer whose story’s boundary extends to the boat’s gunwales, and no further – not to the poleconomy that convinced a nation to build backyard bunkers rather than rising up en masse against Mutually Assured Destruction, say – is a science fiction writer who has considered the car and the movie and invented the drive-in without ever thinking about the sexual revolution or the database-nation [...] Every time someone tells you that the environment is important, sure, but we can’t afford to take a bite out of the economy to mitigate global warming, ask yourself what’s out of the frame on this cold equation. [...] Every time someone tells you that the environment is important, sure, but we can’t afford to take a bite out of the economy to mitigate global warming, ask yourself what’s out of the frame on this cold equation."Cory Doctorow at Locus Online on Robert Heinlein's Farnham's Freehold and Tom Godwin and John W. Campbell's classic of hard science fiction, "The Cold Equations."
"Ender's Game is effectively a series of literary thought experiments designed to generate a particular moral outcome: each act plunges Ender into a savage new environment that can only be mastered with a clear mind and a cold heart."Jonathan McCalmont at VideoVista on "The Cold Equations" and Orson Scott Card's Ender's Game. (And a note on his blog).
Two great articles, which also feed my sense that hard science fiction can still be a useful normative idea, not just a sort of historical and descriptive one -- but that it would need a little updating. And perhaps that update would have to do with the rigor with which you select what is and isn't in your narrative, not just the rigor with which you work with whatever is in your story?
Instead of Ender's Game, watch Starship Troopers:
I’ve also grumbled a bit about realism too. But literary realism always has twin obligations – (a) correspondence and (b) contradiction. It’s not enough to reflect reality. Realism needs also to be able to fight whatever is suppressing the self-evidence of that reality. It has to energetically contradict falsehood -- that could mean false representation, seductive cliche, distraction, and even the “intrinsically” wearisome or finnicky or bathetic nature of some topic or other. On these counts, Pirate Cinema scores highly.
Or to put it crudely: you may lose a couple of Realism Points if you plump for a streamlined, fabulist London replete with intuitively laid-out resource nodes for the merry runaway. "What fun." #quote But you will gain many hatfuls of Realism Points when you give weight in your writing to what has weight in the world. When ynou give mimesis priority over imitatio, you could say. By my somewhat eccentric standard of realism, Pirate Cinema is an unusually realistic book.
PS: Just found a great essay by Farah Mendlesohn which also talks about "The Cold Equations," & about Iain M. Banks, singularities, etc.; coins full science fiction, and feels like it has a far more supple conceptual vocabulary for what often gets construed as axioms (the "one tooth fairy" of even hard SF), and extrapolative worldbuilding, not least because it (a) brings in a sense of the interdisciplinary but not totalising knowledge which underpin the legitimacy of SF extrapolation; and (b) doesn't kind of hypostasise extrapolative worldbuilding as something which happens prior to and/or separate from worldtelling -- i.e., the start of the story.
I also like the note to the editor. A peek behind the scenes!
I also like the note to the editor. A peek behind the scenes!
Yet the question-narrative of the sf tale can be enormously powerful. The basic question of the sf narrative is “What if….?” It can be about engineering: what if you need to build a railway on a planet which has miniature volcanoes erupting every couple of hundred yards? It can be philosophical: what happens if you introduce Christianity to a culture with no belief in original sin? Or introduce Christianity to three species who already share a trinitarian symbiosis and in which the death of one member of the trinity is supposed to lead to the suicide of the other two? Or wonder how five intelligent species stranded on a single planet might get on? Or it can question the impact of new physics on social relations, “What happens if a quantum event opens up a new universe on your doorstep, and the things coming through are doing strange things to your society and your body?” In each case, there is an assumption, not that human beings can fix anything, but that the relationship between humanity and the universe is that between engineer and environment. It is a fierce, dialectical relationship and it is conducted through a four-note strategy that I have (impertinently) called Full Sf.
This strategy can be summed up as: Dissonance, Rupture, Resolution, Consequence. (this is an indented statement so it is set apart. Centre it please?)
PPS: What would fantasies egregiously loaded to demonstrate the rightness of dogmatic versions of other co-ordinates on the political compass look like? (Don't say West Wing).
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Hopkinson, Nalo. Brown Girl in the Ring.
Nalo Hopkinson, Brown Girl in the Ring (1998). Entry at ISFDB. Nalo Hopkinson's entry at SFE.
Review by Dan Hartland at Strange Horizons.
Review by Dan Hartland at Strange Horizons.
Hopkinson, Nalo. Money Tree
Nalo Hopkinson, "Money Tree" (1997), collected in Skin Folk (2002). "In Jamaica it was the other way around; the costly refined sugar was for guests, and the everyday brown sugar was cheap. Mummy would have been horrified at how expensive Demerara sugar was in Toronto." An unsettling, layered little allegory about value, liquidity, inheritance and family resemblance. There is the relievingly straightforward nugget of allegory if you want it: some people love money more than anything, even life. But though that's definitely there, I think it might have been plopped there for the sake of the twisting, Ovidian ripples it radiates, filled with glimpsables. For other money trees, see Douglas Adams, Adam Roberts, and Clifford D. Simak.
(JLW)
A summary from Gregory E. Rutledge (2006 [2002]):
In “The Money Tree,” Silky finds herself forlorn at the disappearance of her brother, Morgan, whose incessant struggles for income led him to seek out the fabled Golden Table their grandfather had told them about when they were young. Morgan has been absent and presumed dead for months when the story opens. Straddled with nightmares and sinking further into despair, Silky tries to commit suicide by drowning herself in her bathtub. Ironically, this act reconnects her to the maternal in the form of her deceased mother, a mermaid who could never acquaint her children with the love of water, and River Mumma, the ancient water deity who identifies Silky’s mother as a daughter. Free of nightmares, her social life returning, and her body plump like her mother’s, Silky takes a swim at the YMCA. Hopkinson wrenches the story into the fantastic when River Mumma appears and the pool turns into an old Jamaican river where the treasure Morgan sought was supposedly located. As frightened swimmers rush out of the pool, Silky discovers her latent abilities as a mermaid and dives down toward her brother who is still holding on to the table. (17)
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